City: Māthnâ Mō̂yey Ni̋ēkēä

Māthnâ Mō̂yey Ni̋ēkēä

Māthnâ Mō̂yey Ni̋ēkēä
Example Goblin architecture.
StateGoblin Tribes
ProvenceGīmōthyǎvy Region
RegionUteri̊díhb Holt
Founded1269
Community LeaderLord Tsîj Zlelil Grèbê
Area30 km2 (12 mi2)
Average Yearly Temp14°C (57°F)
Average Elevation2788 m (9146 ft)
Average Yearly Precipitation300 cm/y (118 in/y)
Population7157
Population Density238 people per km2 (596 people per mi2)
Town AuraTransmutation
Naming
Native nameMāthnâ Mō̂yey Ni̋ēkēä
Pronunciation/zɜ̋ːð/ /ɱʊ̂ʒiː/
Direct Translation[coherent] [phrase]
Translation[Not Yet Translated]

Māthnâ Mō̂yey Ni̋ēkēä (/zɜ̋ːð/ /ɱʊ̂ʒiː/ [coherent] [phrase]) is a subtropical City located in the Gīmōthyǎvy Region of the Goblin Tribes.

The name Māthnâ Mō̂yey Ni̋ēkēä is derived from the Goblin language, as Māthnâ Mō̂yey Ni̋ēkēä was founded by Tsêbê Gèsë Gilë, who was culturaly Goblin.

Climate

Māthnâ Mō̂yey Ni̋ēkēä has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 1°C (33°F). Māthnâ Mō̂yey Ni̋ēkēä receives an average of 300 cm/y (118 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Māthnâ Mō̂yey Ni̋ēkēä covers an area of nearly 30 km2 (12 mi2), and an average elevation of 2788 m (9146 ft) above sea level.

Overview

Māthnâ Mō̂yey Ni̋ēkēä was founded durring the late 14th century in winter of the year 1269, by Tsêbê Gèsë Gilë. The establishment of Māthnâ Mō̂yey Ni̋ēkēä was somewhat plagued by a lack of willing colonists, leading to Tsêbê Gèsë Gilë electing to pay people to resettle in Māthnâ Mō̂yey Ni̋ēkēä.

Māthnâ Mō̂yey Ni̋ēkēä was built using the conventions of Goblin durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Māthnâ Mō̂yey Ni̋ēkēä is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Māthnâ Mō̂yey Ni̋ēkēä is buildings are arranged arrounded a highly ordered system of restrictive paverstone streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Māthnâ Mō̂yey Ni̋ēkēä's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. Astonishigly, the monster and outlaw focused fortifications are in pristine condishion, as if they had just been finished before you laied eyes upon them.

A look around Māthnâ Mō̂yey Ni̋ēkēä has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Regardless, you do not feel it would be wise to remain in Māthnâ Mō̂yey Ni̋ēkēä long.

Civic Infrastructure

Māthnâ Mō̂yey Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Māthnâ Mō̂yey Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Māthnâ Mō̂yey Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Māthnâ Mō̂yey Ni̋ēkēä's parks.

Māthnâ Mō̂yey Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Māthnâ Mō̂yey Ni̋ēkēä.

Māthnâ Mō̂yey Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Māthnâ Mō̂yey Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Māthnâ Mō̂yey Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Māthnâ Mō̂yey Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Māthnâ Mō̂yey Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Māthnâ Mō̂yey Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Māthnâ Mō̂yey Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Māthnâ Mō̂yey Ni̋ēkēä's public wards, blessings, and other arcane systems.

Māthnâ Mō̂yey Ni̋ēkēä possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Māthnâ Mō̂yey Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Māthnâ Mō̂yey Ni̋ēkēä's natural decorations nor waterways.

Māthnâ Mō̂yey Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Māthnâ Mō̂yey Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Māthnâ Mō̂yey Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Māthnâ Mō̂yey Ni̋ēkēä's chapel was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.

In Māthnâ Mō̂yey Ni̋ēkēä most nights are accompanied by colorful ribbons of light in the sky.

The Living Topiary near Māthnâ Mō̂yey Ni̋ēkēä are known to be almost tame, such that they can be put to domestic use.

Māthnâ Mō̂yey Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves embarking on a group pilgrimage to channel Conjuration energies of tier 2 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 13
  • Farmers: 21
  • Farm Laborer: 51
  • Hunters: 25
  • Milk Maids: 18
  • Ranchers: 9
  • Ranch Hands: 18
  • Shepherds: 17
    • Farmland: 28771 m2
    • Cattle and Similar Creatures: 1789
    • Poultry: 21471
    • Swine: 1431
    • Sheep: 71
    • Goats: 14
    • Horses, Mounts, and Beasts of Burden: 715

Craftsmen

  • Arms and Toolmakers: 14
  • Blacksmiths: 15
  • Bookbinders: 8
  • Buckle-makers: 10
  • Cabinetmakers: 17
  • Candlemakers: 24
  • Carpenters: 24
  • Clothmakers: 18
  • Coach and Harness Makers: 7
  • Coopers: 17
  • Copper, Brass, Tin, Zinc, and Lead Workers: 10
  • Copyists: 6
  • Cutlers: 6
  • Fabricworkers: 16
  • Farrier: 46
  • Furriers: 4
  • Glassworkers: 24
  • Gunsmiths: 14
  • Harness-Makers: 6
  • Hatters: 14
  • Hosiery Workers: 5
  • Jewelers: 8
  • Leatherwrights: 19
  • Locksmiths: 7
  • Matchstick makers: 11
  • Musical Instrument Makers: 10
  • Painters, Structures and Fixtures: 9
  • Paper Workers: 10
  • Plasterers: 9
  • Pursemakers: 13
  • Roofers: 7
  • Ropemakers: 7
  • Rugmakers: 6
  • Saddlers: 12
  • Scabbardmakers: 15
  • Scalemakers: 7
  • Scientific, Surgical, and Optical Instrument Makers: 4
  • Sculptors, Structures and Fixtures: 6
  • Shoemakers: 6
  • Soap and Tallow Workers: 22
  • Tailors: 40
  • Tanners: 9
  • Upholsterers: 10
  • Watchmakers: 9
  • Weavers: 20
  • Whitesmiths: 5

Merchants

  • Adventuring Goods Retellers: 4
  • Arcana Sellers: 4
  • Beer-Sellers: 9
  • Booksellers: 11
  • Butchers: 17
  • Chandlers: 17
  • Chicken Butchers: 19
  • Entrepreneurs: 7
  • Fine Clothiers: 18
  • Fishmongers: 18
  • Florists: 4
  • Potion Sellers: 12
  • Resellers: 28
  • Spice Merchants: 9
  • Wine-sellers: 14
  • Wheelwright: 11
  • Woodsellers: 6

Service workers

  • Bakers: 35
  • Barbers: 29
  • Coachmen: 10
  • Cooks: 32
  • Doctors: 15
  • Gamekeepers: 11
  • Grooms: 6
  • Hairdressers: 25
  • Healers: 19
  • Housekeepers: 21
  • Housemaids: 47
  • House Stewards: 21
  • Inns: 6
  • Laundry maids: 12
  • Maidservants: 22
  • Nursery Maids: 12
  • Pastrycooks: 23
  • Restaurateur: 28
  • Tavern Keepers: 34

Specialized Laborer

  • Ashworkers: 10
  • Bleachers: 6
  • Chemical Workers: 4
  • Coal Heavers: 15
  • In-Town Couriers: 16
  • Long Haul Couriers: 16
  • Dockyard Workers: 15
  • Gas Workers: 3
  • Hay Merchants: 6
  • Leech Collectors: 19
  • Millers: 15
  • Miners: 16
  • Oilmen and Polishers: 11
  • Postmen: 17
  • Pure Finder: 9
  • Skinners: 21
  • Sugar Refiners: 4
  • Tosher: 10
  • Warehousemen: 22
  • Watercarriers: 15
  • Watermen, Bargemen, etc.: 20

Skilled Laborers

  • Accountants: 8
  • Alchemist: 10
  • Clerk: 14
  • Dentists: 7
  • Educators: 20
  • Engineers: 10
  • Gardeners: 7
  • Mages: 5
  • Plumbers: 7
  • Pharmacist: 8
  • Professors: 3
  • Scientists: 5
  • Wizards: 3

Civil Servants

  • Adventurers: 6
  • Bankers: 9
  • Civil Clerks: 16
  • Civic Iudex: 8
  • Consultants: 4
  • Exorcist: 17
  • Fixers: 8
  • Kami Clerk: 13
  • Landlords: 13
  • Lawyers: 8
  • Legend Keepers: 11
  • Militia Officers: 71
  • Monks, Monastic: 23
  • Monks, Civic: 23
  • Historian, Oral: 15
  • Historian, Textual: 8
  • Policemen, Sheriffs, etc.: 16
  • Priests: 32
  • Rangers: 9
  • Rat Catchers: 11
  • Scholars: 11
  • Spiritualist: 13
  • Slayers: 4
  • Storytellers: 30
  • Military Officers: 23

Cottage Industries

  • Brewers: 21
  • Comfort Services: 32
  • Enchanters: 7
  • Herbalists: 7
  • Jaminators: 23
  • Needleworkers: 24
  • Potters: 11
  • Preserve Makers: 19
  • Quilters: 10
  • Seamsters: 42
  • Spinners: 23
  • Tinker: 7
  • Weaver: 17

Artists

  • Actors: 7
  • Architects: 2
  • Bards: 11
  • Costumers: 4
  • Dancers: 8
  • Drafters: 4
  • Engravers: 5
  • Fine Furniture Carpenters: 3
  • Glaziers: 7
  • Inlayers: 7
  • Musicians: 23
  • Painters, Art: 3
  • Playwrights: 7
  • Sculptors, Art: 6
  • Wood Carvers: 26
  • Writers: 31

Produce Industries

  • Butter Churners: 26
  • Canners: 20
  • Cheesmakers: 23
  • Ice Merchants: 3
  • Millers: 14
  • Picklers: 12
  • Smokers: 9
  • Stockmakers: 7
  • Tobacconists: 11
  • Tallowmakers: 15

2677 of Māthnâ Mō̂yey Ni̋ēkēä's population work within a Foundational Occupation.

3980 of Māthnâ Mō̂yey Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 500 (7%) are noncontributers.

Points of Interest

Some important ruler or leading figure resides in the community. This may be the seat of a regional lord, or it could be the traditional residence of a high priest, great magus, merchant house, or other wielder of influence. The community itself may or may not be under their direct control, but the wishes of the august figure must be acknowledged by the locals.

Māthnâ Mō̂yey Ni̋ēkēä has a substantial mill pond located a short distance from town.

POI

History

In time immemorial, reportedly some time during the late 2nd century an unusualy harsh winter spawned a deadly blizard to Māthnâ Mō̂yey Ni̋ēkēä. The ice, snow, and wind killed 243 people, 359 livestock, and destroyed 96. The event is remembered as Death's Breath.

History